The Acceptance Of Random Child Lifting

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To those who know me, and be thankful you’re not one of these unfortunate souls, I am quite the strange person (Can you tell?) but not just for the reasons that are quite evident. I am also a strange person in that a lot of the NES series that have that one game that is considered the definitive game in the series is often the one I don’t like, instead becoming an avid fan of that one game that is usually universally regarded as the black sheep or worst entry in the franchise’s illustrious history. In no situation is this more true than in my blatant disregard for the grandeur that is the original Legend Of Zelda, tossing all it’s fanfare aside like a used tissue in favor of one of my all time favorite childhood games, Zelda II: Adventure Of Link, a game that is as polarizing as Tim Tebow, and if you can’t agree with that, please, view exhibit A!


“Dur, what does polarizing mean? TEBOW TIME!”

I’ve given many reasons I find logical about my love of this game, but this isn’t about those logical ones. This is about the one reason that gets me about as much attention as Rob Luther after a dental exam, Nick Stephens at a Barry White tribute concert, or Landon Long at a chicken biscuit eating contest, and that would be, of course, the acceptance of random child lifting. What’s that? Not catching what Tim Tebow is throwing? Surely we all know about Link and his patented item excitement lift technique that was later blatantly copied by a bunch of weird people who think Little Caesars is as popular as it was in the 90s, without even filling out the legal Hyrulian documents, but I digress.


Admit it, you played the Ocarina Of Time item ditty in your head upon seeing this. Don’t lie to a woman holding a dachshund in the air, it’s bad luck.

Well while there are certainly some questionable items Link has lifted over the years, perhaps none as perplexing and borderline a CPA violation than the random child he lifts in Zelda II. If you think there’s nothing wrong with this scenario, please allow me to show you exhibit B!


There’s a reason Hyrule children are told not to talk to strangers, because they may get lifted into the air, turned into an item, and becoming a citizen of a Peter Pan impersonator’s pocket for all eternity. I mean just look at this kid’s terrified face!

You may be wondering how an honorable human being like myself could love seemingly the abduction of poorly dressed cave children by a guy with pointy ears and a sword that shoots laser beams, but before you put me on trial, my reason for loving this is the fact that this was all considered acceptable by Nintendo, a company that was supposedly built on wholesome family fun and good taste. That’s where the humor comes in, not in the children running from Link as he yells out “Get in my pocket!” with a certain Austin Powers’ villain’s accent.

To the children of Hyrule, take some quick advice from your ol’ pal Atari Man..

Run, children, run!

 

About the author:

Atari Man is a 33-year-old video game small business owner, retro enthusiast, and writer. He’s a good guy, just don’t get trapped in an elevator with him if you don’t know who Ace Harding or the VTech World Wizard are.

Siegfried’s Ode to 8-Bit Morbidity.

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Again, again……old friend for such you have tasted, and your tranquility has grown to be, sitting alone, head in hands, controller on my knee.

Dead though you are, has your skill been that of the sober persistence? does it remind you of my repeated, replayed, my once again non-existence?

Playing against death, old tricks are distinguished, the previous haunting’s are to happen until, antiquated hours of work and will.

Within the hours of contemplative candleshine, it runs true, that my own ghost revisits upon that dawn, it teases and tempts with ceaseless respawn.

This is thy power of what has become, the rich mortality of those history shall write, shall again see death, and will only whisper their last passing breath.

Rewards have you sought, in the living light of day? being conquered from the night, above, beside……

Who then shall dare to say that they have truly died?

 

Adventures of Dino Riki

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This week the Dudes sit down to talk ANOTHER PATREON PICK! Did we mention that you all are awesome, yeah you, you are awesome. This week’s game is a pick by Dude Joe who chose Adventures of Dino Riki.

A lesser known title to grace the NES, Adventures of Dino Riki, is a difficult but fun addition to any D-padder’s collection. It is a game that plays a lot like other Hudson Soft makes like 1942 but features a caveman instead of a plane.

While this game is sure to cause some frustration (OK, maybe a lot) it is worth the pick up and the Dudes spend an enjoyable time discussing it.


Retrofitted Trophies

Dino A Go-Go: Get the turbo boots

Tyrannosaurus Wrecks: Defeat the t-rex

Dino-snore: Lose on the first level

Oh look a time travel machine: Beat stage one

Check my new invention: Kill all on screen enemies with fire

Wrong game dude: Kill snifit looking bad guy

 


Game Rating

Both Dudes give the same rating:

Dino from the Flintstones

 


Behind The Scenes Look


Shout Outs!

Drunken Slugs

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Being Atari Man comes with little perks. Oh sure, seemingly everyone knows you, a rainbow follows you wherever you go, and you always seem to have enough tokens when you go to an arcade, but other than that, the rigors of being one of Retro Junkies most beloved scribes comes with little fanfare, as once you get some fresh air, see the rising of the sun, and have your breakfast of scrambled eggs and toast, you are once again whipped into submission by the likes of Michael Kelso, Aaron Hickman, and whoever happens to have a whip handy to remind you that those articles won’t write themselves, and something about denying you that autographed Crest 3D toothpaste carton promised to you by Papa Luther, but you can never be sure what you heard, because the door to your tiny office is closed once more and back you go to the grind of a blogger/journalist/Genesis loathing superhero. What is a man of your caliber of humor to do in such a situation? Why, find something cute to stare at for hours, of course!

Now keep in mind, dear reader, I am not someone who panders at cute puppies or has their heart melt when some other animal out in nature does something adorable. I am the kind of person who loves ugly things, things so ugly they’re cute in their vain attempt to look like a normal member of planet Earth, and these are not creatures limited to our real world, oh no, they also exist in video games, which is exemplified to the furthest extent by a member of the cast of enemies in the classic NES title, Ducktales.

What’s that you say? You know of no such cute and ugly creature? Well I’m afraid you’re not looking close enough, gamers, because underneath the greed and creepy Scottish accent of Scrooge McDuck, just to the left of the careless shenanigans of Huey, Dewey, and Louie lies a creature so adorably ugly, so heartwarmingly hideous that I can only thank the two people responsible for its birth in the video game world, the people at Capcom, and of course, Barney from The Simpsons, because, ladies and gentlemen, children of all ages, step right up and see just what Atari Man loves so much. I give you the Drunken Slug.

What’s that you say? You know of no such cute and ugly creature? Well I’m afraid you’re not looking close enough, gamers, because underneath the greed and creepy Scottish accent of Scrooge McDuck, just to the left of the careless shenanigans of Huey, Dewey, and Louie lies a creature so adorably ugly, so heartwarmingly hideous that I can only thank the two people responsible for its birth in the video game world, the people at Capcom, and of course, Barney from The Simpsons, because, ladies and gentlemen, children of all ages, step right up and see just what Atari Man loves so much. I give you the Drunken Slug.


Aww, don’t you just want to tickle him and pray he doesn’t get any Sam Adams Summer Ale induced vomit on your shoes?

Oh no, don’t try to deter me or squash my preconceived notions here, folks. Clearly this slug is drunk. Just look at those eyes, all googly and glazed over, the face contorted in this cute and yet highly intoxicated smile, and for crying out loud, he isn’t even wearing clothes! Why Capcom, Duckberg Police, or the NASS (National Association of Sober Slugs) hasn’t jumped all over this guy is beyond me. My assumption would be, like all forms of government and social services, the paperwork was lost somewhere or their computer systems are down.

Now look, it’s 2015, so surely we can look past the shortcomings of a guy who is just trying to live his life without having to look over his shoulder for things like pogo sticks, birds, and of course, large shakers of salt, but can we really turn a blind eye to someone in such trouble?

Why of course we can! Because if history has taught us anything it is that in the same way an old college friend was hilarious bumping into doors and falling on their face after having too much to drink, that’s the same way the Drunken Slug can be looked at, with a smile and a head shake of disbelief that like the kid who never got his Associate’s Degree because of falling into a recycling bin, we admire the courage of a drunken slug who is still trying to make a living. We also admire the fact he hasn’t puked on anyone’s shoes yet.

Maybe he slurs his words. Maybe he’ll never find clothes to wear and start a slug nudist colony. Maybe he’s even so drunk sometimes he thinks he’s a cow, but one thing that cannot be denied is that I love my buddy, the Drunken Slug, and it really is a shame that we live in a world where a bunch of crazy looking rabbits who could use some Ritalin to calm the hell down can get their own video game, but a guy with a hilarious substance abuse problem can’t. What is this world coming to, anyways?
Until then, the Drunken Slug will just crawl into Tapper’s and order himself a few rounds, to drown the sorrows of not being looked at as anything special by the general public. But I want you to know something, my alcoholic little friend, and it is important that you listen and listen close. Do slugs even have ears? Whatever.

There’s one man out there who loves you just the way you are, slurring your words and lack of equilibrium aside, and he thinks not only are you special, but you’re so adorable I’d rather watch a 3 minute video of you on Facebook before I see another tumbling panda bear any day of the week, and that man is me, Atari Man.


Don’t patronize me, panda.

So eat, drink, and be merry, my little friend. You’ve earned it. Just please, don’t “break the seal” all over my new carpet, I just had it shampooed.

 

About the author:

Atari Man is a 33-year-old video game small business owner, retro enthusiast, and writer. He’s a good guy, just don’t get trapped in an elevator with him if you don’t know who Ace Harding or the VTech World Wizard are.

Ghosts ‘N Goblins

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Download

Frustratingly difficult? Maybe. Fun? Depends on who you ask. Classic? For sure. Hold onto your underwear!

Ghosts ‘N Goblins has a storied history in the video game industry. Starting in the arcade and then later ported to the NES, this game is difficult yet fun. Want to know what the Dudes thought of it? Listen in.

The Dudes are really liking all of the Patreon Picks. This is another one. This one is from Mike Vito. Thanks to Mike for yet another Capcom game. We’ve really got a streak going.


Retrofitted Trophies

I Prefer David Lee Roth – Beat Astaroth

Vincent Price Would Be Impressed – Beat the game with no deaths

Thriller Night – Beat the game in under 30 min

Who’s the Big Man Now? – Kill 10 Big men

Albino Hulk – Kill first unicorn

Oh Yes They Call Him the Streak – Beat the level after getting hit by the first bad guy

Straight to Satan – Use level select to go straight to satan

King Arthur Most Certainly Would NOT Be Impressed – Lose to the first red devil


Game Rating

Type of Ghost

Patrick Swayze

Ghost Dad


Behind The Scenes Look


Shout Outs!

2 Dudes Go Biweekly

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BIG PODCAST NEWS!

After much thought, Justin and I have decided to go officially biweekly. This might seem like a bummer at first, but if you think about it, we’ve been really going biweekly on accident over the past few months anyway. We feel like it is going to be a good thing and here’s why…

1. More time to spend on each game. We can play the games longer. Hopefully, we’ll come up with better commentary and potentially more thoughtful retro-fitted trophies.

2. We can have more Patreon funds to spend on game giveaways. I’m not going to lie, the $75 goal being met is awesome, but I may have underestimated the cost of buying and shipping each episode’s game for four episodes a month. We won’t be able to cover it. But two games a month? We’ve got this!

3. This is a biggie for us. WE CAN COMMIT TO A DEFINITE RELEASE DATE. Right now, it’s kinda up in the air as to when we have time to schedule, record, and edit all within a week. I know some podcasts do it and do it well, but we don’t feel like we are able to do that. We usually trickle the episode out after a week’s time. If we feel like we have time to record “bonus” episodes and release them outside of the regular biweekly window we will, but you will still be guaranteed an episode twice a month.

So, Justin and I have both committed to releasing an episode every first and third… wait for it… ‪#‎wedNESday‬! This week might be a little late as we make the transition, but expect the episode after this week’s episode to release promptly on June 17th.

-Dude Michael