Lazy Developers

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When tasked to come up with something fresh, innovative, and Michael Kelso approved (begrudgingly or not) it is easy to forget something I love about a classic NES game that’s right there in front of me the whole time, and there is no game in the vast Nintendo universe more iconic, more deserving of the term classic than the original Super Mario Bros. Stories of this game are told far and wide, and yet for all the fanfare the game gets, there’s one thing that is conveniently overlooked. No, this isn’t about Atari Man’s love of Luigi’s green facial hair when it’s time for him to start shooting fire, nor is it about Bowser’s never changing creeper face that desperately tries to lure kids into an unmarked van with promises of candy and the latest Octonauts toy. There’s one thing I love the most about this game, one thing that deserves it’s own Real Men Of Genius type commercial, and it isn’t even something that’s entirely game related.

Super Mario Bros, dear readers, was one of the most notable circumstances where lazy developers still had their moment to shine, when being bored with tedious tasks was still rewarded, because it was 1985, and no one really cared to argue. If you don’t believe your friendly, neighborhood Atari Man, all you have to do when playing this classic platform game is to look up, and then look back down.


Hi there, just letting you know ANYTHING is possible.-Cloudbush

That’s right, the clouds and the bushes are the same shape, same design, just different colors. While I’m certain there are far more accurate reasons as to why this happened, I think I’m worthy enough to put my own spin on things. Yes, Atari Man loves lazy developers, because they give birth to things like this, Pac-Man on the Atari 2600, and every religious themed game in the history of everything. Oh sure, one could just slap the word prototype at the end of the game, but it takes a real man with big A and B buttons to just put something out there regardless of how sloppy it looks, but hey, what did you guys and gals expect the day the bushes and clouds were created, something by Michelangelo? It’s hard to do when you had the most successful and yet drunken night at the karaoke bar in your entire life!


That’s the spirit, random pink sweater chick!

Besides, let’s be honest with ourselves here, haven’t we all had our moments where we wished the bushes and the clouds were the same colors, the same textures, the same amount of ozone depletion and Edward Scissorhands precision? Wow, imagine that, Johnny Depp in full on creepy guy mode making the clouds look even more appealing than a Bob Ross painting (That was for you, Aaron Hickman!)


I am in no way associated with this article OR Retro Obscura. Leave my spirit alone, Hickman.

Now I know what you’re thinking as you sit there in your Legend Of Zelda t-shirt, eating some Doritos, and wishing you had a cold Crystal Pepsi to wash it down with, why would anybody want to honor sheer laziness in the video game industry? Well because friends, we all still blindly do it every holiday season or whenever a brand new game comes out, because let’s face it, nothing really is brand new anymore, now is it? I’m not one for waxing philosophy (and even less hardwood floors, you can ask my fiancée, Kathy) but games are never 100% ready to go like they used to be, and while some people may try to cover the collective butts of their favorite video game companies by saying that they just had so many ideas that couldn’t have made it into the game in time for release, we know what’s really happening, now don’t we? Of course we do. Probably something that involves way too much high carb snacks and binge watching Orange Is The New Black. I’ve seen it a hundred times.

So why does Atari Man love lazy developers if there’s nothing honorable in being lazy? Well even though I’m not for being lazy at all, it’s bad for your health and may even cause tooth decay (I know, Rob, I know) I am most definitely in favor of doing the least amount of work and still looking impressive and worthy of accolades despite that little nagging factor of being as efficient as a garden slug (of the none Ducktales drunken variety) Can you really blame developers of games like Super Mario Bros for being looked at as video game gods despite the fact that REAL video game gods know the difference between a bush and a cloud?


I’ve only heard of one god-like bush, and he sang one killer “She’ll Be Comin’ Round The Mountain”.

Seriously, hats off to you guys, and be sure to sing another killer public domain song Friday night at Wong’s Wings And Karaoke Bar for me. You guys are awesome!

Return to Super Mario Bros.

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When the Dudes sat down to reminisce about one year in podcasting, one issue kept coming up. Neither Dude felt that they had done the early games justice. With so many awesome segments and so much better organization coming out of the later episodes, they felt like the show should go back and revisit some of those early episodes.

What better episode to start over with than Super Mario Bros? The game that started it all: The NES, the podcast, the Dudes’ love for gaming in general.

Hopefully, this time they have done right by this wonderful game. If not, maybe expect another return in a year?


Retrofitted Trophies

Now You’re Plumbing with Fire – Obtain fire flower

Hammer Time – Kill all hammer throwers on 8-3 without fire flower

Who Says Plumbers Don’t Make Bank – Collect 100 coins

Well Spit Fire – Beat the game without dying and having a fire flower

Do a Little Dance / Break It Down Mario – Do the vine dance

Poor Poor Plumber – Beat the game without collecting any coins

The Fireman Special – Jump to the top of every flag pole in the game

All Righty Then – Beat the game and never press “left”

It Just Doesn’t Seem Right – Kill Bowser with fireballs in 8-4

I Know a Secret… Shhhhhh, Don’t Tell – Run across the top of 1-2

I am Mario, I am Immortal – Beat the game without dying

Pole Vaulter – Jump over the flag

Pacifist Mario – Never kill anything and only defeat Bowser by dropping the bridge

Dagnabbit Princess – Beat the game and realize that you just start over


Game Rating

Type of Icon:

Michael – Michael Jordan

Justin – Bill Gates


Video

Coming soon!


Behind The Scenes Look


Shout Outs!

Bubble Bobble

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Michael has some new pets. Two little dinosaur dragon dudes. Unfortunately, they like to eat Cascade and blow bubbles. Those bubbles then in turn trap things and kill them. Nasty bubbles they are. Our old friend Soundboard Mario is no more thanks to those dastardly bubbles, but you’ll have to listen to the episode to find out how it happens.

my_tombstone

Join the dudes in discussing this great game. Bubble Bobble was one of Justin’s favorite games growing up. It was rented from the trailer many times. Michael has played it a ton growing up too. Expect a lot of good nostalgia and love for this game. Enjoy!

Retrofitted Trophies

Oh, hoooooold A, I was waaay off – Realize that you can hold A to bounce on bubbles

Go buy a lottery ticket – Kill a beastie with lightning while popping another

Dude, your girlfriend looks like me – Beat the game as player 2

Come to Papa – Kill all the enemies by letting them come to you

Bubble Chain – Pop 7 beasties at the same time

If it wasn’t for these pennies – Kill all enemies with speed shoes

Game Rating

Type of soap:

Ivory

Cascade Complete

Video!

Behind The Scenes Look

Shout Outs!

Mario’s Top 5 Jobs

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There is no other character that signifies Nintendo than Mario. Mario has been the signature character (Hero) for the company from the early days. However, throughout that time, Mario has worn many hats, as one might say. He has carried many different jobs, and his success varies from job to job.

This week, in the 25th installment (hold your applause please) of 2 Dudes and a NES, the Dudes take a break from the game by game style to talk about the top five jobs held by the beloved Mario. The Dudes talk a little history of the creation of Mario as well as some of the roles (acting?) that Mario has taken over the years.

We can only imagine where the NES would be without the Italian plumber/doctor/demolition worker/too many other things to list. But we know Nintendo would certainly not be the same without him.

Happy Listening

Shout Outs!

Wrecking Crew

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This week the Dudes dive into a Nintendo black box classic in Wrecking Crew. Brought to the NES by the famous Nintendo R&D1 crew, Wrecking crew brought an old school arcade feel directly into the living rooms of many.

Wrecking Crew is one of the earliest games that Mario, Luigi and perhaps Wario make an appearance. The Dudes speculate that there was either a furlough in the plumbers’ union or a strike that lead to the need for Mario and Luigi to explore the field of demolition. Despite the career turn for the Italian plumbers, Wrecking Crew makes for an entertaining play.

The Dudes enjoy this early Nintendo classic and hope you do as well. This was a fun podcast for the Dudes and hope the fun continues in your ears!

Retrofitted Trophies

The Codeman Trophy – Beat the game

Stick to Plumbing – Cover yourself with a drum

Its A Me Luigi – Beat the game as Luigi

I’ve Got a Golden Hammer – Get the golden hammer

Game Rating

Justin: Circular Saw

Michael: Fork Lift

Video!

Shout Outs!

  • Sweet tuneage provided by The Wii Guy (Who is now an honorary dude: The Wii Dude). Check him out HERE
  • Video Provided by Underrated Retro
  • Announcement’s for this week’s segments by the “Grab Baggists” at Hunnic Outcast Podcast
  • Find us on FacebookTwitterGoogle+, and Podomatic!

Super Mario Bros.

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Ah, Super Mario Bros. The game that started it all for most of us. You’ll be hard pressed to find anyone who hasn’t at least played this game. Most of us remember it as the two-fold pack in game Super Mario Bros./Duck Hunt that came with most NES consoles. Originally released in 1985, Super Mario Bros. helped to launch the side-scrolling genre into mainstream popularity and was the best selling game for nearly three decades.There are many interesting facts about the development of the game lead by the man himself: Shigeru Miyamoto.

  • The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version.
  • Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world being named the “Mushroom Kingdom”.
  • Originally an idea for a shoot-’em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game’s focus on jumping action, but the sky-based bonus stages still remained.
  • The “Infinite 1-Up” trick was by design, but the developers did not expect players to be able to master it as well as they did.

Super Mario Bros. has been ported to nearly every Nintendo console since its launch in some form or another. We thoroughly enjoyed our time recording this episode and replaying the game for the millionth time. Our special guest was one for the history books for sure. And for the record, Michael’s current best speed run time is 7:59 and Justin’s is 10:45. We encourage the listeners to attempt the speed run and challenge us. Give us another reason to return to the game and best you!

The first episode is now in the bag and with our parting shot we give you our Halloween 2005 photo op. Enjoy!

The 2 Dudes... Justin and Michael.

The 2 Dudes… Justin and Michael.

So long de Bowser!

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