Lazy Developers

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When tasked to come up with something fresh, innovative, and Michael Kelso approved (begrudgingly or not) it is easy to forget something I love about a classic NES game that’s right there in front of me the whole time, and there is no game in the vast Nintendo universe more iconic, more deserving of the term classic than the original Super Mario Bros. Stories of this game are told far and wide, and yet for all the fanfare the game gets, there’s one thing that is conveniently overlooked. No, this isn’t about Atari Man’s love of Luigi’s green facial hair when it’s time for him to start shooting fire, nor is it about Bowser’s never changing creeper face that desperately tries to lure kids into an unmarked van with promises of candy and the latest Octonauts toy. There’s one thing I love the most about this game, one thing that deserves it’s own Real Men Of Genius type commercial, and it isn’t even something that’s entirely game related.

Super Mario Bros, dear readers, was one of the most notable circumstances where lazy developers still had their moment to shine, when being bored with tedious tasks was still rewarded, because it was 1985, and no one really cared to argue. If you don’t believe your friendly, neighborhood Atari Man, all you have to do when playing this classic platform game is to look up, and then look back down.


Hi there, just letting you know ANYTHING is possible.-Cloudbush

That’s right, the clouds and the bushes are the same shape, same design, just different colors. While I’m certain there are far more accurate reasons as to why this happened, I think I’m worthy enough to put my own spin on things. Yes, Atari Man loves lazy developers, because they give birth to things like this, Pac-Man on the Atari 2600, and every religious themed game in the history of everything. Oh sure, one could just slap the word prototype at the end of the game, but it takes a real man with big A and B buttons to just put something out there regardless of how sloppy it looks, but hey, what did you guys and gals expect the day the bushes and clouds were created, something by Michelangelo? It’s hard to do when you had the most successful and yet drunken night at the karaoke bar in your entire life!


That’s the spirit, random pink sweater chick!

Besides, let’s be honest with ourselves here, haven’t we all had our moments where we wished the bushes and the clouds were the same colors, the same textures, the same amount of ozone depletion and Edward Scissorhands precision? Wow, imagine that, Johnny Depp in full on creepy guy mode making the clouds look even more appealing than a Bob Ross painting (That was for you, Aaron Hickman!)


I am in no way associated with this article OR Retro Obscura. Leave my spirit alone, Hickman.

Now I know what you’re thinking as you sit there in your Legend Of Zelda t-shirt, eating some Doritos, and wishing you had a cold Crystal Pepsi to wash it down with, why would anybody want to honor sheer laziness in the video game industry? Well because friends, we all still blindly do it every holiday season or whenever a brand new game comes out, because let’s face it, nothing really is brand new anymore, now is it? I’m not one for waxing philosophy (and even less hardwood floors, you can ask my fiancée, Kathy) but games are never 100% ready to go like they used to be, and while some people may try to cover the collective butts of their favorite video game companies by saying that they just had so many ideas that couldn’t have made it into the game in time for release, we know what’s really happening, now don’t we? Of course we do. Probably something that involves way too much high carb snacks and binge watching Orange Is The New Black. I’ve seen it a hundred times.

So why does Atari Man love lazy developers if there’s nothing honorable in being lazy? Well even though I’m not for being lazy at all, it’s bad for your health and may even cause tooth decay (I know, Rob, I know) I am most definitely in favor of doing the least amount of work and still looking impressive and worthy of accolades despite that little nagging factor of being as efficient as a garden slug (of the none Ducktales drunken variety) Can you really blame developers of games like Super Mario Bros for being looked at as video game gods despite the fact that REAL video game gods know the difference between a bush and a cloud?


I’ve only heard of one god-like bush, and he sang one killer “She’ll Be Comin’ Round The Mountain”.

Seriously, hats off to you guys, and be sure to sing another killer public domain song Friday night at Wong’s Wings And Karaoke Bar for me. You guys are awesome!

Pac-Man

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What can be said about Pac-Man that hasn’t already been said? When most quarter (hehe, get it? quarter?) to middle aged people think of arcades, Pac-Man is THE game. Of course, we’re NES dudes so we want to know what the NES version is like. Well, it is basically identical to the arcade, which makes it awesome!

What we find most interesting about the NES Pac-Man story comes from the Tengen side of things. See, there were three different ports of Pac-Man for the NES. Two by Tengen and one by Namco (the original developer of Pac-Man). Whoever is in charge of the wikipedia page sums it up pretty well:

Tengen unsuccessfully tried to negotiate with Nintendo for a less restrictive license (Nintendo restricted their licensees to releasing only five games per year, and required their games to be NES-exclusive for two years). Nintendo refused, so in December 1987 Tengen agreed to the standard licensing terms. In 1988, Tengen released its first and only three cartridges licensed through Nintendo—RBI BaseballPac-Man and Gauntlet. Meanwhile, Tengen secretly worked to bypass Nintendo’s lock-out chip called 10NES that gave it control over which games were published for the NES. While numerous manufacturers managed to override this chip by zapping it with a voltage spike, Tengen engineers feared this could potentially damage NES consoles and expose them to unnecessary liability. The other problem was that Nintendo made frequent modifications to the NES to prevent this technique from working. Instead the company chose to reverse engineer the chip and decipher the code required to unlock it.

What came of this? Those super cool black Tengen carts! Not exactly collectors items, but to an 8 year old they were pretty sweet.

Michael’s high score on this episode was… 42,440! Beat that Billy Mitchell! Justin’s high score was… too embarrassing to repeat. Anyway, another great podcast down.

Paku paku paku paku!

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